Are you a fan of rock music? Are you looking for a challenge? Then you should complete reading this review in which we will talk about BPM: Bullets per Minute, a rhythmic shooter that makes use of automatic generating elements that offer us a special flavor experience.
The game does not waste time talking about the story, rather it does not contain a single text that talks about its story except for the summary about the experience that you will find on the game's special page on the Steam store, the story is almost non-existent and it is not usually one of the things that genre games are interested in, by talking about The technical side, the game brings us a unique graphic approach, the experience offers 8 stages so that you go through two stages in a specific world and each world is distinguished by a color that dominates it, such as red or gray, which is a smart step to cover up some modest details in the game world that you will not pay attention to unless you check in different Details of the environment The intent to look for those faults or weaknesses.
By virtue of being a rhythm game that requires you to get along with the music to know the appropriate timing for shooting, presenting melodies that are easy to indulge with is something necessary to make sure to provide a coherent experience, which is what the development team has succeeded in doing, as the game offers a wonderful variety of enthusiastic and varied rock music with the advantage of music for bosses' confrontations is faster, more enthusiastic and, as expected, this aspect is one of the strongest aspects of the experience.
As we mentioned, the style of play depends on immersion with the melody to know the appropriate timing for correction and reloading, and the monsters that you will encounter are also committed to a certain ritual, especially the leaders who will require more accuracy from you, BPM is one of those experiences that offers a completely new and out of the ordinary idea, which makes From the beginning it is confusing as the first hour of the experience is a repetitive process of trying and making mistakes until mastering the style of play to immerse yourself in the style of play and one of the unfortunate things is that the development team did not provide a tutorial or a Tutorial that clarifies the rules, the game begins immediately without providing any explanations regarding the playing system.
After the second and third hours, you will start enjoying what the experience has to offer as you get used to the melodies and realize the appropriate timing, and here every bullet you fire and every reload becomes very satisfying, but the process can become addictive as you get an indication of your elimination of all enemies in the room perfectly without committing any correction Or wrong reloading, the game offers a diverse arsenal of weapons that differ in their advantages and disadvantages, some weapons cause a lot of damage, but you will need to manually reload each bullet while others may be distinguished by large ammunition, but the reload process may require two or three steps from you and you will find After a while, some weapons will suit you better than others, but not necessarily because of the damage they cause, but because of the repercussions that you must follow with them.
As we mentioned, the game takes advantage of the automatic generation elements to form its various trenches and it provides you with a map showing the rooms surrounding the room in which you are and whether those rooms include the leader's room and before confronting any leader you may want to explore the entire trench to find the various resources present in it, after finishing most of the rooms You will find a treasure box that may contain medicine or some cash, which can be obtained from monsters as well. You can also get keys that you will use to open the most valuable treasure boxes, which usually contain an additional piece of a shield, and you can carry 4 pieces of shield at one time, and these pieces will offer you a certain advantage such as ammunition other than Limited or your shots slow enemies, and so on.
The trenches contain several statues in which you place a coin to improve your speed or accuracy of aiming and other things. There is also a store through which you can obtain resources. You can also find a weapons store and both stores will offer you a limited number of resources to buy them. The more you spend in these two stores, the more the number of tools you will find on your next visit, the game offers several playable characters, but you will start the experiment with the availability of one character. To reveal the rest of the characters, you must finish the trenches of the four regions to reveal those characters and each character has its own advantages and disadvantages, as some have side abilities that help them to move quickly, while others start with a powerful weapon, and to gain the full potential of these characters you will have to finish all stages with these characters in an attempt to motivate you to re-experiment several times.
The experience is not easy, as being hit 4 times will mean death, and the game is directed in general to professionals. The game you can also increase the difficulty by making the adherence to the repetition very strict, and the game offers only two levels of difficulty, the easy phase, and the difficult phase, what is the difference? The difficult choice will pit you against a larger group of enemies in each room, and you will also face the most formidable types of enemies earlier in this phase.
Although the experience is enjoyable as you get used to the rhyme, it has some flaws in terms of diversity. Many enemies can be said to be the same enemy, but with a different design and some seem like an upgraded version of a previous enemy, and the design of the four worlds is not very different except for the colors that dominate These worlds, which gives the feeling that you are visiting the same trenches over and over with only slight changes, and the leaders' confrontations lack a challenge compared to the same trench rooms, as you progress through the stages and obtain high-quality tools and weapons, eliminating any leader will become an easy matter that requires a few seconds. It's frustrating when you find that defeating the Trench Monsters is much more difficult than defeating the boss himself.
Completing the eight stages will require about an hour from you, but you will not succeed in this task since the first attempt, and it took us 8 hours to finish the experiment for the first time on easy difficulty, and the game presents you with 5 challenges that you can resort to after completing it as a challenge that follows the leaders and the time challenge and other challenges that add additional value To the experience that sells for a third of the full price, BPM: Bullets Per Minute needed more refinement and some additions here and there, but in the end it is a unique experience with its idea and very entertaining as soon as you learn its rules, if you like shooting games and rock music, you should prepare your headphones and prepare for the experiment You have never gone into it before.