• By: Mohamed Waly
  • Posted on Monday 12th Oct, 2020
  • 221 views
Death Stranding Review

Death Stranding rises above the meanings of words or because it introduces revolutionary new ideas that will change the world, but because it is one of the games very much awaited for this generation and because for many it is the forbidden fruit that resulted from the meeting of the genius of Hideo Kojima who previously produced the world of Metal Gear with his complex, complex and fun story with one of the most companies Successfully present story games in this generation, and because Kojima is finally getting rid of the evil company’s control over him and all his behavior, then how would you describe the product that would result from this relationship?

Since the first day and the first appearance of the Death Stranding game at The Games Award 2015 event, this game was incomprehensible to everyone, and despite the continuation of the cinematic shows and a group of shows that review the game world and the style of play, it was also ambiguous or some chose not to believe that Kojima decided to present At the end of his life and his career as a delivery game and a simulator for Aramex, launching such a description of the game is the easiest solution and shortening the game's problems as it relies on delivering orders is to lose its right and hide the real defects in the game, so the gameplay is not a final defeat.

Death Stranding is an attempt by Mr. Hideo Kojima to present everything he dreamed of presenting together at the same time, and this is not only on the field of playstyle but also in the strangeness of the story and the group of actors present who present this story, as we said, this game is Kojima's delinquency to the utmost Degrees without any control to stop him or make him stop at a certain point, the story in which the story can complete with complete success in mixing imagination with reality - and here I am talking about the world of heroes - it can mix the imagination of the heroes with their truth and play on everything they believe and trust, and it is also able to present events A strange thing that you may see happening in front of you but fail to understand it unless someone explains it to you in a wide world full of hidden things that you will have to search for to find and understand them.

The story of Death Stranding revolves largely around the protagonist of the game Sam Porter Bridges, who will be known in parts of the game as Sam Bridges or Sam Strand and many other names. He plays the hero, the actor Norman, which is an unfortunate choice for me, but let's get to it in its part to talk about it, Our hero Sam lives in the world after the events of the end after death decided to go mad and tend to the world of the living to haunt their world and remain in it. The dead or beach creatures, as the game calls them, can wander in the world of the living and take the living to their world, but it is not toxic, as it is distinguished by special abilities that protect it From this influence in a great way, our hero Sam is a return or a Repatriate, a person caught between life and death who cannot go beyond his isthmus or his own beach, so when he dies in the game world, he comes back to life easily and without any little effort.

Death Stranding Review

Sam is trying to gather the Diaspora of the United States of America after it was dispersed in the first Death Stranding event and it has become a dispersed group of separate gatherings, cities and interconnections in the mountains, plains and beaches, and he must fully and individually link all these dispersed areas into one entity called UCA or United Cities of America with the help of The semi-government bridges company that has built an invention called Chiral Network, or Chiral Network, this network works to connect cities to each other and facilitate the printing and transfer of non-vital materials wirelessly from one place to another, of course our hero Sam faces a very fierce challenge from a group of people who are unwilling to Recreate the network and the US government called Homo Demons, a group of villains led by hags presented by actor Troy Baker who claims to be able to contact the dead and control the B.Ts and of course you will have to overcome them and avoid them in addition to avoiding the B.Ts as well.

The main plot and the way it is presented and exploring the open world in the story was its weakest point, of course, the plot looks very interesting, but the way it is discovered and presented to you is very bad as it neglects everything that happens in the middle of the game or the open-world areas in the game. The story takes a backseat - and here I am talking about the main story of the game - and the characters ’stories begin to appear, unfortunately, hit or Mess.

While the story of Mama was very distinctive and full of many details, as well as Fragile, and their two stories were presented distinctly and uniquely, the rest of the stories of the characters were very weak and superficial as they tried to create a challenge and a problem out of the problem and nothing, not to mention that there are many stories of the characters that will not be completed or finished Only after the end of the game and after the end of the Credits in one of the longest Post Credit Scenes I've ever seen in my life.

Most of these stories could have been presented inside additions, as they extended and extended the life of the story in a very industrial way without any real addition to the world of the story and its details and most importantly on its quality, and if there is something said about this extension and lengthening, the story has hurt the game more than its benefit And it was possible to significantly shorten the game in half the period, as I finished it in 40 hours with all the main missions and all the endings and the true end, but in my view, it could have ended in less than this and less than 20 hours or 20-25 hours Maximum.

Also, writing in general in the game is very bad, there are a lot of bad dialogue sentences and situations that hurt the plot the most, and the sentences of discussion and presentation of the world and trying to appear in the form of the philosopher and the depth and the constant talk of the characters without stopping in the long paragraphs of the monologue makes you bored often I was hoping that the level of writing would rise to a better position a little bit so that I could enjoy the game as much as I wanted.

Quite the opposite is the Lore and the history of this amazing world that Kojima was able to create from his brainchild, this world that the director was able to write is full of many unique, interesting and surprising details together, there are many things that you could have invested in more than this And you display it in a way more than this and it takes a longer time to be able to display it more than this, but unfortunately all the ways to discover this world and discover the lore around you was through an exposure dump and throwing a very large amount of information into a monologue of one of the secondary characters in a way You feel hasty to feel that you are a lonely person listening to a lecture or that you are stupid to understand this talk, not to mention of course re-speech in more than one meaning in a continuous way in many details, the stories of persevering people who were able to hide in the mountains could have been presented in a much better and stronger way than this. Unfortunately, she didn't get enough attention.

Death Stranding Review

Gameplay in Death Stranding review, as I said at the beginning of the review, the shortening of the gameplay in that it is just delivery of requests is a shameful thing and great ease in describing the gameplay, the style of play despite everything has many other and varied details that you must think about, you must think Greatly in the size and weight of your shipment and all the risks and difficulties that you will face and how you can overcome them from rivers, mountains, and enemies, whether they are humans or others, and this means equipping them with appropriate weapons and methods to overcome them, but this also means carrying an additional shipment weight on you on an ongoing basis, so the whole matter becomes a process of rearranging Your inventory with every task you take.

There is also, of course, the confrontation of the bad guys, especially the B.Ts who were able at the beginning of the game to cause real terror that makes you feel that you are in a horror game and have limited weapons to confront them and the Mules or Homo Demons, but unfortunately, the repetition of these confrontations is large and intense with repeated steps taken in Eliminating them made them very boring and monotonous and they could be expected and outdone easily and without much effort.

You can easily expect the location of the B.Ts and you can easily escape from them, and if they happen to be caught, you can eliminate their Boss very easily, for the most difficult difficulty and the highest level. These do not represent any real challenge for you, as well as with the Boss Fights that offer wonderful and unique cinematic scenes Of its kind, but at the level of difficulty and challenge, you will feel bored, the tide in the life of the story to reach 40 hours made many confrontations and confrontations repeated, which made it lose a lot of its fun and great splendor, and even the game was creative and enjoyable when it comes to the linear parts and you cannot explore them as Wish.

There is one type of main and side missions with different shipping, conditions, and delivery terms, but this is not a defect as much as it has become a boring and repetitive matter in the middle of the game and this is what you will feel in the game world and the world of the Strand system, designing missions with regret and putting difficulties, challenges and different scenes is the least thing. It is said to be very bad and weak, and a lot of gameplay Mechanics do not work as well or as they are required to do, the only difference between delivering a shipment in good condition or a shipment in bad condition is the points that you will get in the end which will result in a written evaluation of degrees from DMC There is no tree of missions and upgrades except for some weapons and additions that you will get automatically, and even these upgrades will not feel any difference with them.

There are a lot of things that you can do to avoid the main idea of the game, which is to walk and explore the world, you can do it from the back of a car or bike or by using other people's buildings or even by using fast navigation outside the main missions!

Unfortunately in terms of game design and gameplay, you will feel that the game took all the defects that we used to comment on in other games and put them together in one package and one package and presented them for you to enjoy and try to live with them as much as possible, there are many things that you will feel with them that you have passed With it previously in a game or place and yet you will see it clear before you eye visions, there is a system provided by the game such as the tower system in the open-world games from UBISOFT with a repetitive set of fetch quest within the game.

Navigating and exploring your surroundings is annoying and becomes very boring when you go for long hours without any change in the map or on the events that occur, and the rewards you get and their impact within the game world, whether these are story rewards or bad and weak material rewards that do not justify All this fatigue and effort to be able to explore the world in this way.

The real crown jewel in the game or so the studio and Kojima thought it was the Strand System, which is a system of a team and team play together at the same time, this system allows players in places around the world to influence the world of your game and change it dramatically so that it turns into a world that is easier to navigate in and build ties with them And so on.

Death Stranding Review

There are some amazing and very wonderful applications for this system that saved me many times, but unfortunately, there are other things and other applications I felt that I did not need to use them from its origin, the change that occurs in the game world is very slow and weak and at times it is not effective as you cannot see the details of this change from the large and external map of the game world and you will be surprised by it as you walk your way, the game map is one of the worst maps that will not help you do anything and will be a great reason for you to lose your way and turn away from your way in many times and moments.

You may receive aid during your confrontation with the Boss Fights from other users who died in this confrontation, but if you are well prepared using bloody bombs and others, you will be able to win and defeat these enemies easily and without posing any real danger to you, and this is all things of the game.

The game offers at many times a lot of distinctive and unique ideas which at the beginning of its presentation were very fun until the continuous delivery process, which was fun at the beginning, but with the middle of the game and the open area in the game, you feel that you are a silly person to repeat the same process more than once, as there is A lot of distinctive ideas that the game did not complete and did not finalize, to come out to us in its final form.

Technically, it happened and was not embarrassed, as Kojima was able to exploit every drop of power in all PS4 devices around the world to present an amazing, very beautiful, and unique world, there are many cinematic scenes that you will not be able to distinguish between them and the graphic scenes inside the game and the Real-Time inside the game.

Of course, it helped greatly in this matter, the emptiness of the game world and the lack of many things that the engine needs to draw together, every point you see in front of you on the map you can pass it and climb all the mountains and all the points that you want and cross all the rivers, of course for each of these things and every point These points have a risk of their own and a price for each bad or weak move.

The graphic rendering that appears and the general atmosphere and the feeling of the game have changed with the appearance of the B.Ts is amazing and can transform your perception of the game and make you jump from your place in a kind of preparedness so that you can face the next new danger that will confront you fiercely, as well as the amazing graphic transformation of different environments And the tar lakes that you'll pass and the icy regions, all of which are points of the Decimal Engine's ingenuity.

As for acting and motion capture, it is the second amazing point about this game. Capturing the movements of the real actors ’faces and their amazingly amazing performance at all times within the game world made it one of the best cinematic games in this year and generation in general. We can say that many times it competes Films in their filming, and since they compete with films, let's talk about the performances of the actors.

As for the throne of the actors in this game four people:

  • Margaret Qualley
  • Mads Mikkelsen
  • Troy Baker
  • Léa Seydoux

As for the rest of the cast and the other crew in the game, he is not at the required level and appears to be much weaker than these four, including the game's hero Sam - Norman

The soundtrack of the game is modest in most of the time, and this is because silence hangs over the game world most of the time. There is a unique and very distinct set of audio, OST, and recorded songs that used to play automatically while you explored the world in a very cinematic way and gave a wonderful atmosphere to the game.

The second point in sonography that you face is your B.Ts, the sound of rain, the sound of their breathing, the terrifying music playing in the background, and this of course with repetition becomes very boring.

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