Shooting games have evolved over the years and generations to go in several different directions. Some have provided several elements of the experience to give the player more power in games like Halo and Destiny recently, while others have gone towards providing more realistic experiences such as Call of Duty and Battlefield, heading towards the original experience The one that relied on skill and variety of weapons in the face of multitudes of games or what we call arcade shooting games decreased significantly, but fans of the genre were happy to revive that trend with a modern character with returning series like DOOM, but what about the original nineties experience? What will those experiences look like after 30 years? Here's what we're discovering today with our review of Hellbound that promises to deliver a 90s shooter experience in 2020.
We will start by talking about the technical level, as the story here justifies the events no more and is very clearly adapted from the story of the classic DOOM releases, the excellent graphic level of the game from an independent developer with good attention to details and effects, the animation or movement of some enemies seems strange at times as if they are slipping on the ground But you will not pay any attention to this point for the most part, the performance, in general, is excellent and we did not face during our experience any technical problems that affected the experience, the game tries aggressively to present loud rock and roll tunes in a way that tries to imitate DOOM again, but it did not live up to us with its lack of a touch that distinguishes it from others Loud tunes.
The game system is very simple, a button to move, jump, shoot and run, there are 3 types of power multipliers that you will find in some stages and they are either a speed multiplier, damage, or immunity to damage, the game offers similar difficulty to the classic type games and maybe a bit more difficult in Sometimes taking a few blows is enough to eliminate you, even if your health meter and shield are full. The stages present a maze-like structure that you will explore to find the keys of different colors to open the closed doors. Despite the good construction of the stages, they lack the variety of design that makes you feel that there is a difference between them.
Weapons in Hellbound are not many, and while the genre games usually offer 9 or 10 weapons, the game offers 6 simple weapons that you will not use two of them most of the time, as they are weapons for near-range combat and firearms are an automatic rifle and a triple rifle in addition to the machine gun and rocket launcher, as well as the diversity in Enemies are very limited, and in fact, the image at the top includes all types of those enemies, except for two types that do not appear in it, the playing experience is somewhat slower than DOOM despite the similarity between the two games and we have found it closest to Serious Sam games, especially as we go through many situations that put you in Huge open arenas and you watched the enemies running towards you from the end of the map and all directions, but these scenes lacked the famous kamikaze cry.
The experience is very short, as it consists of 7 stages that took only two hours to finish with the availability of the Hell mare difficulty phase. If you end the experiment on the difficulty of the Old School and the content's shortness may explain the sale of the game for a quarter of the full price, there is a survival phase in which you face enemies in the form of rounds to survive the largest A number of rounds and achieve the largest possible number of points, but this phrase does not add much value to the experience as it is available separately for free, the experience was enjoyable in the end and although it is not perfect or distinctive, it is an experience that may appeal to those who have tried all the classic games and want to repeat The experience is in a short tour with more modern graphics.
- Good graphic level and nice attention to detail - an experience that presents the same usual challenge from the classic games.
- The lack of variety in weapons and enemies makes the experience quickly monotonous despite its short life - very short single-game mode and survival mode that doesn't add much to the experience.
- Hellbound knew how to take inspiration from classic shooting games, but on a smaller scale, it is a short experience and not versatile, but it is sufficient for those who want to recreate the experience of the nineties, but with a more modern character.