• By: Mohamed Waly
  • Posted on Sunday 25th Oct, 2020
  • 281 views
Last Encounter Review

After its release on the PC, Last Encounter will soon arrive on the Nintendo Switch hybrid device. This Roguelite game mixes Twin-Stick Shooter games with action games with automatic generating elements, and we will introduce you to more about it during this review.

Aliens

The story exists to give a background to the events, nothing more, humans have been invaded by a race of alien creatures, and despite the destruction of their world, a small sample of humans managed to survive and your mission requires to rescue the remaining human forces that tried to clear the way for your escape, the game offers a good graphic level It presents a variety of environments with its obstacles and types of enemies in it, on the auditory level nothing special, is presented here and most of the sounds you will hear will be limited to the shots of you and your enemies.

Speaking of the gaming experience, as we mentioned Last Encounter is a Twin-Stick Shooters experience, you move your vehicle with the left analog stick while aiming at opponents with the right stick, the control system includes three buttons as well, one for shooting and the other for the dash, while the third activates the ability For your vehicle when you start any new attempt, you will choose the vehicle that suits your style. Some vehicles can receive a lot of damage and others are able to maneuver at full speed, and each vehicle has a special ability such as an increase in the frequency of fire and the amount of damage or the ability to activate a protection shield and other Abilities that are activated for a few seconds and require some time to reuse them again, you can also choose your pilot who adds a specific preference, such as increasing the vehicle's speed or speed in regenerating shields.

The Galaxies

Last Encounter is not an easy experience, since moving to the first galaxies, you will realize the ease of loss, your vehicle has a shield of protection that is renewed when you avoid damage for a certain period, your health meter does not renew automatically, and requires a package that is rarely available when you eliminate enemies, this game takes advantage of elements Automatic generation, as we mentioned, changes the shape of the stages every time you go through the experiment. The designs of the stages are generally simple and free from complexity, and your goal when reaching any new galaxy is to find 3 keys that allow you to activate the portal that will take you to the next galaxy and the game offers about 6 galaxies. When moving from one galaxy to the next, you encounter one of the bosses.

When you lose

You will return to your base, which has a store that provides the abilities that you obtained during your various attempts, and the game allows you to mix three types of weapons together and try to mix different abilities is fun and enables you to try different methods of playing, while going through the experience you will be able to find some rare abilities as well Which gives you a certain advantage against opponents, but it cannot be bought at a later time, the challenge in the game is not weighed in many times and becomes tedious with time, as the difficulty rises annoyingly between the galaxy and the other, and the design of the stages and the number of enemies in each stage is linked to automatic generation that does not By presenting stages that are necessarily balanced, and you will lose half of the money that you have acquired, which is a strange decision, especially with the prices of capabilities and the difficulty of obtaining funds, which makes you feel that your effort is wasted.

Chase after the Enemies

The game offers a local multiplayer mode that supports up to 4 players, but this mode is very chaotic with the enemies chasing you and your comrades and the shots scattered around the screen, and the camera moves chaotically as you move in a different direction from your comrades, which makes the experience more catastrophic than it is in this Metaphase.

Last Encounter does not offer much diversification despite its use of automatic generation. The designs of the stages, as we mentioned, are simple and the task is always to collect the three keys, and although they provide some fun, the tedious difficulty and lack of help resources while going through the stages makes the retry again more like a punishment, this experience will benefit greatly From restoring the balance to its difficulty and the possibility of saving resources through future updates that will make it more playable.

Last Encounter

  • Variety of vehicles and possible play styles - the mixing of different weapons is fun and supports the diversity of play styles.
  • Tedious difficulty - losing half of the money you've gained makes you feel like you're wasting your effort - the messy multiplayer mode.
  • Last Encounter lacks diversity along with its tedious difficulty and penalties, but it is able to provide the desired enjoyment once it is rebalanced through future updates.

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