Expanding on the super-popular Star Wars title and exploring different possibilities with games like Star Wars Jedi: Fallen Order and Star Wars Battlefront, here is EA finally offering us a game that focuses entirely on spacecraft wars with Star Wars: Squadrons that we'll introduce you to during this review.
As usual, the story takes us to a very far course and begins with the event of the empire's destruction of the planet Alderman with its order to all its fighters to eliminate the refugees who fled the planet and here you play the role of Captain, who begins to feel the tyranny of the empire and decides to overthrow it and help the refugees to flee to join their ranks, which leads you to fight Story missions that start several years after this event, where you will go through a set of missions as Empire fighters and other missions as Resistance Soldiers that have become called the New Republic or The New Republic.
The story is not a strong point of the game, nor is it the focus of attention and it is limited to some dialogues between the leaders who tell you the details of the mission with the presence of a limited number of film clips. Wonderful from vehicle wrecks or even huge and empty battlefields surrounded by stars and planets, at the audible level, the game offers a number of good tunes that fulfill its purpose and have the characteristic of Star Wars, as well as the various sound effects of laser weapons, missiles and other weapons provided by the vehicles.
Star Wars: Squadron offers a deep gameplay system that exploits most of the controller buttons. We will not dwell on the talk about the control system, as the abundance of its elements makes its explanation misleading, but the control system is simply wonderful. We have never felt such smoothness in controlling combat aircraft. Your different vehicle is an easy thing to do once you get used to the game system and get used to your favorite vehicles. What also deserves praise is the design of the different maps, many of them are complex in their details and allow you to test your ability to fly vehicles and try to surprise the opponent from an unexpected angle or enter the narrow and difficult lanes during You are being chased by an opponent and you will find yourself able to take a number of crazy risks with the passage of time. It is worth noting that the game offers only one perspective during play, which is the view from inside the cockpit where a clear effort has been made to present a distinctive control panel for each vehicle that shows its features and systems are specific to that vehicle, but the view from inside the cockpit may not appeal to some.
The game offers a good number of combat vehicles that differ in their characteristics. Some are distinguished by their ability to receive a lot of damage thanks to their shield, but they are slow and the aim of it is basically to support your comrades in the squad while there is another type that has weapons that cause a lot of damage and is fast, but it does not have any armor or A means of defense other than its excellent dribbling ability, and here you start to explore the different vehicles and play style that best suits you.
Although Star Wars: Squadrons do not focus on the story phase, we recommend that you go through it at the beginning, as this phase provides about 8 hours of playing experience, during which you will get to know the different vehicles and take the time to get used to the control system and refine your skills, the story development offers a variety of The missions that differ in their objectives in an excellent variety from time to time, however, repetition is present in a number of tasks that do not differ from others, but as we mentioned, the importance of this phase is your accustomed to the control system and your exploration of the vehicles that appeal to you the most.
Speaking of group play stages, the game currently has only two phases, and perhaps its limited content at the present time is what justifies selling it for $39.99. The first group play phase is the Dogfight phase, in which two teams of 5 players try to collect 30 points first, which is the most enjoyable phase of the experience and here it begins. Each player displays his skills and his ability to dodge to overthrow the largest possible number of opponents in a fierce battle full of chases and unexpected results, and it can be said that the fun offered by the game reaches its peak in this phase.
The second group play phase is Fleet Battles, which also includes two teams each consisting of 5 players and a number of vehicles controlled by artificial intelligence, including your main vehicle and huge vehicles that protect the parent vehicle. The idea of the phase is to collect a certain number of points, which will affect the tape It appears at the top of the screen and this bar determines which of the two teams is controlling the battlefield at the present time and the controlling team will be able to penetrate more into the ranks of the opposing team to attack the huge ships with the aim of destroying them and then reach the mother vehicle to destroy it and win the battle.
Fleet Battles is as chaotic as any battle you might imagine in outer space and it's somewhat fun, but it often gets too chaotic, so trying to watch out for other players trying to knock you down is enough to keep you busy, so what if you had to pay attention to huge ship cannons? Here I found that the game needs some balance, as destroying huge ships will require causing a lot of damage, which is understandable, but the weapons and cannons on these ships are very difficult to destroy, which makes trying to destroy them without death several times is almost impossible, as this phase witnesses the battlefield shifting between your ranks The ranks of the enemy repeatedly and the process becomes monotonous with the passage of time, and such battles are fought a few times.
The group play phase faces an annoying problem in preparing battles or matchmaking. You may find yourself in a team made up of a group of players with good experience in the game against a team made up of beginners, and you can also find a group of novice players against a team that has players with high experience, which will facilitate They have to destroy the opposing team, and we hope that this problem will be fixed as soon as possible. In many cases, you will find that winning or losing will depend on your team lineup, which makes luck play a greater role than skill at times.
Talking about the design of your vehicles, buying new weapons for your vehicle will not require much effort, so playing a few matches allows you to get enough points to buy what you want from weapons. There are some cosmetic items that are bought in a currency that you get while playing as well, and we did not understand the significance of that. Cosmetic elements, you are not interested in the emblem that the opponent has on his ship or the type of helmet he wears. All you want is to bomb him with your missiles, and such cosmetic details are never noticeable during the battles that you fly at imaginary speeds and you do various quirks, but there is no harm in these elements that Some players may be interested in it.
Star Wars: Squadrons offers everything we want from a great vehicle-fighting game, control is smooth and deep, and the battles are enthusiastic and exciting with its reliance on skill and providing the necessary tools that allow you to display your skills and push yourselves to provide a better performance, the game lacks content at the present time and also requires some simple adjustments here There, it is an excellent experience, without a doubt, and we hope that it will get the required support with more fun activities that will help take the experience to another level.